respawnPlayerPedEvent

This native is a server side native which requires OneSync enabled to run it. It gets triggered when a player respawns.

Parameters

string player, table content
  • player: The player that has respawned.
  • table: A table which contains information regarding the player’s respawn.

Examples

This example prints the name of the player and his coordinates on respawn.

Lua Example:
AddEventHandler("respawnPlayerPedEvent", function(player, content)
	print(GetPlayerName(player).." has spawned at "..tostring(content.posX)..", "..tostring(content.posY)..", "..tostring(content.posZ))
end)